Subnautica 2 Updates: Buddy System Hotfix Released
Subnautica 2 is still in early access, and the developer is letting us know what to expect in the upcoming weeks and months.
Note: This is a living update article. We monitor and post updates for Subnautica 2 as they land.
Unknown Worlds has released a new hotfix for Subnautica 2 focusing on creature AI improvements, save file health, multiplayer fixes, and localization polish.
We have added the full list of changes in the hotfix in the content block below.
The full list of changes in the Buddy System hotfix 1:
- Corrected localization issue where some PDA and Databank descriptions were not displaying with translations.
- Corrected new Pioneer names (Jegna and Grace) not being displayed with translations.
- Fixed items stored on wall racks not being properly refunded when using "Refund Base."
- Fixed exterior furniture not being movable when playing as a client in multiplayer.
- Cleaned up leftover data from the base item spawn system to reduce save bloat.
- Fixed base construction ghost data lingering in saves after builds were completed.
- Fixed the base power transmitter beam appearing offset and flickering oddly, added subtle randomization to its flicker VFX for a more natural look.
- Players can no longer be released from an aggressive creature's grip via certain exploits.
- Improved pathing for the Collector Leviathan in the lower canyon areas, and tightened its collision detection.
- Increased tracker detection radius.
- Water Slug breath markers now correctly appear only when the Slug is a physical object in the world, not while it's in the player's inventory.
- Fixed currents affecting players while sheltered inside bases.
- Fixed a collision issue that blocked interaction with the Scout Ray chassis carry point.
- Players attached to a Tadpole or Haul now reliably receive oxygen replenishment.
- Blocked inventory sharing while riding in a Tadpole.
- Fixed the inventory share popup not dismissing after driving away from another player.
- Fixed an issue where dying while inventory sharing could cause problems.
- Save files now track build number and branch, preventing incompatible saves from being loaded into older builds.
- Fixed save/version compatibility tooltip not displaying correctly.
- Added improved error logging for save failures ("Platform write failed for save slot").
- Removed outdated save compatibility file no longer needed on any platform.
- Fixed a softlock that could occur on the character select screen.
- Fixed alignment guidelines appearing skewed for distant objects.
- Enabled the analytics settings toggle and removed conditions that could incorrectly disable it.
- Fixed an issue with the "Moonpool shrink mode" not properly checking for collisions.
- Added new subtitle/text string for the Air Bladder inhale action.
- Fixed push-to-talk input issue for Proximity Chat.
- Various engine and crash reporting refactors for more reliable diagnostics.
- General compile and build stability fixes.
Design Lead Anthony Gallegos explains in a dev vlog what update 1.1 brings to Subnautica 2. Titled 'Adaptive Measures' it is described as a Quality Of Life Update.
Improvements To:
- Biomods System: Some new BioLabs are added to the earlier game, to make sure players can find and swap out more Biomod options. Later on in the game you are able to scan more creatures and unlock more passive Biomod slots.
- Blight Encounters: Creatures now have flinches, meaning that if you hit them with your Survival Multi-Tool they will react before they flee. The Sonic Resonator has been upgraded, to add stun states to many creatures. The transition from passive to aggressive for creatures also should feel more natural and less surprising.
- Wrecks Gameplay: More puzzle solving and a little bit more gameplay. Also, Unknown Worlds has done work on the cohesion of the wrecks. It is work-in-progress, as Anthony explains there is a lot more coming up regarding wrecks.
- Vehicle Docking & Fabrication
- PDA Databank: Clarity improvements, like changing categorization, UI, and providing a playback function so you can listen to audio logs at will.
- Voicelogs Priority System: Voice lines are now prioritized over others according to their importance.
Additions:
- More Passive Biomod Slots: You are able to use multiple passive Biomods at the same time.
- Storage Cache: You can have a personal storage option, that is not connected to the fabricators and processors by default.
- Sprint
This article was written by a human and fact-checked and edited by Gemini 1.5 Flash.
Editorial Standard: Drafted with AI assistance, thoroughly reviewed and published under GoodGamePass editorial supervision.





