Everything we know about OD
From Metal Gear to Death Stranding to SD Snatcher, Kojima has always delivered great games. What is next?
First dossier update with all the information so far
This is a living dossier, meaning we will be adding new content as soon as we learn more.
TL;DR | Key Highlights
- Kojima's Next Horror Frontier: Developed by Kojima Productions and published by Xbox Game Studios, OD is a single-player horror game that aims to test players' fear thresholds by blending cloud gaming technology, immersive gameplay, and cinema.
- Star-Studded Creative Team: The game is co-written by Hideo Kojima and acclaimed horror director Jordan Peele (Get Out, Us), bringing a unique cinematic perspective to the narrative.
- Hollywood Cast: The psychological thriller features a high-profile Hollywood cast, including Sophia Lillis (It), Hunter Schafer (Euphoria), and the late legendary actor Udo Kier.
- Cutting-Edge Photorealism: Utilizing Unreal Engine, MetaHuman, and 3Lateral technology, OD delivers hyper-realistic digital humans and facial animations to capture raw terror with movie-like fidelity.
Kojima loves blurring the lines between interactive entertainment and cinema. When announcing the game, he gave a major hint about how OD utilizes modern technology:
"We are working with Xbox Game Studios and their cloud gaming technology to take on the challenge of creating a very unique, immersive, and totally new style of game - or rather, a new form of media. OD explores the concept of testing your fear threshold, and what it means to OD on fear - while blurring the boundaries of gaming and film." - Hideo Kojima
To reassure fans who wondered if it would just be an interactive movie, Kojima later clarified that it is absolutely a game - but simultaneously a movie and a new form of media.
Furthermore, expect some literal ghost hunting. Kojima told GamesRadar that he wants to travel to real-world haunted locations: "For OD, I want to go around, all over the world where there are scary kind of places. I want to scan a ghost for the first time and I want to get an award for that."
For players worried that it might be too terrifying, Kojima revealed to Entertainment Weekly that he is designing a safety valve: "It's a single-player game, and I wanted to make it as scary as possible. But for those that might stop playing when it gets too scary, I have thought of a system that will allow them to keep going."
The trailers released so far showcase an astonishing level of visual fidelity. The reveal teaser turned heads due to its hyper-realistic facial animations and eerie, natural lip-syncing. The terror on the characters' faces looks so convincing that you could easily mistake it for a live-action Hollywood production.
A subsequent teaser showcases an in-game scenario inside a dark room. The impressive lighting effects of burning candles, a realistically lit matchstick, and rain clouding the window panes demonstrate the game's atmospheric engine. The trailer culminates in a tense close-up of a protagonist being captured by an unseen creature, emphasizing sheer panic.
This graphical fidelity is made possible by a cutting-edge digital ecosystem. OD is built using Unreal Engine, deeply integrated with 3Lateral technology and Epic Games' MetaHuman framework. 3Lateral’s advanced facial scanning and rigging pipelines allow Kojima Productions to capture the subtlest human emotions. These assets are processed through the MetaHuman framework, enabling the team to render photorealistic digital humans with lifelike 'Rig Logic' animations in real-time.
This article was written by a human and edited by Gemini 1.5 Flash.
Disclaimer: All content is created with the help of AI. Be aware of possible hallucinations or factual errors. When in doubt, always check with official sources.



