Subnautica 2 Updates: Hotfix 4 released
Subnautica 2 is still in early access, and the developer is letting us know what to expect in the upcoming weeks and months.
Hotfix 4 live, addressing progression blockers, missing FOV slider on Xbox, and more
Note: This is a living update article. We monitor and post updates for Subnautica 2 as they land.
The fourth hotfix for Subnautica 2 has arrived, addressing key progression blockers, unexpected water currents within bases, and the missing FOV slider on Xbox.
Below are the details for today’s update:
- Progression & Gameplay Fixes: Resolved an issue where Angel Combs would fail to open for some players.
- Base Environment Fixes: Fixed water currents appearing inside player bases, which previously hindered movement and prevented base building or expansion.
- Interface Fixes: Fixed an issue where the FOV slider was not visible on Xbox.
- Stability Improvements: Resolved two low-volume crashes, including a session invite crash on Xbox and a crash related to creature spawning.
Important Note for Mod Users: If you use mods, please temporarily disable, remove, or uninstall them before launching the game following this update. Community mods are not yet updated for this hotfix and may cause crashes or unexpected behavior. You can re-enable or reinstall your mods once creators have released compatible updates.
Please note that this hotfix may take some time to roll out worldwide. The update will become available on Xbox as soon as it has cleared the certification process.
Design Lead Anthony Gallegos explains in a dev vlog what update 1.1 brings to Subnautica 2. Titled 'Adaptive Measures' it is described as a Quality Of Life Update.
Improvements To:
- Biomods System: Some new BioLabs are added to the earlier game, to make sure players can find and swap out more Biomod options. Later on in the game you are able to scan more creatures and unlock more passive Biomod slots.
- Blight Encounters: Creatures now have flinches, meaning that if you hit them with your Survival Multi-Tool they will react before they flee. The Sonic Resonator has been upgraded, to add stun states to many creatures. The transition from passive to aggressive for creatures also should feel more natural and less surprising.
- Wrecks Gameplay: More puzzle solving and a little bit more gameplay. Also, Unknown Worlds has done work on the cohesion of the wrecks. It is work-in-progress, as Anthony explains there is a lot more coming up regarding wrecks.
- Vehicle Docking & Fabrication
- PDA Databank: Clarity improvements, like changing categorization, UI, and providing a playback function so you can listen to audio logs at will.
- Voicelogs Priority System: Voice lines are now prioritized over others according to their importance.
Additions:
- More Passive Biomod Slots: You are able to use multiple passive Biomods at the same time.
- Storage Cache: You can have a personal storage option, that is not connected to the fabricators and processors by default.
- Sprint
This article was written by a human and edited by Gemini 1.5 Flash.
Disclaimer: All content is created with the help of AI. Be aware of possible hallucinations or factual errors. When in doubt, always check with official sources.



